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A Writer’s Commentary: AMY CHU on RED SONJA #10, on sale NOW!

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  • A Writer’s Commentary: AMY CHU on RED SONJA #10, on sale NOW!

    A Writer’s Commentary: AMY CHU on RED SONJA #10, on sale NOW from Dynamite!







    Halloween is over and I can’t believe we're at number #10 already! Time certainly flies when you are writing the most kicking of ass heroines of all time! First of all, if you’re NOT caught up, the first trade paperback is out through Dynamite, or you can binge on all the issues on Comixology Unlimited. Back issues are a bit tough to find -- I've been told by many stores they sell out pretty regularly, so that's cool. Those of you who have it on your pull list, congratulations! That is ultimately the smartest move!




    So even now, I still get the “wait, Sonja is in modern day?!” A quick recap if you are one of those. Yes, Sonja goes through a Portal in Time; makes friends with a librarian, bartender and a rookie cop and then thrashes New York City in an epic fight with her evil arch-nemesis, the sorcerer Kulan Gath. Now our favorite redhead is on a road trip across America to find her way back to the Hyborian Age. Of course, not before she takes down a gang of drug dealers....







    COVERS




    I love all the covers for this issue, but I think we can agree this Amy Reeder cover especially rocks! Seriously, if it doesn’t get nominated for some kind of best cover/artist award I will be so disappointed…! Out of curiosity, I went through all the old Red Sonja covers going back to the ‘70s and it's only been done twice. Bold choice, Amy!




    PAGE 1




    We pick up not too long after the last issue and Sonja’s fiery confrontation with the deadly Las Aranhas biker gang. Check out how Carlos composes the page here so your eye follows the swoop of the vulture, and how letterer Simon Bowland places the balloons strategically. Nailed it!




    PAGE 2




    Boom! My favorite splash of this issue. Death is not in the cards for Sonja, at least not yet… (FYI, a little plug for my artist -- if you’re loving Carlos’ art, you can buy some of these original art pages from El Arte de Comic online.)




    PAGE 3




    Meanwhile, let’s not forget about Max and his two friends Lera and Taya. Meru is a shadow of its former self, not at all like his childhood memories much to Max’s disappointment.




    PAGE 4




    One mystery from the first arc is revealed here… you were wondering what happened to all those coins? That’s a lot of party tricks right there.




    PAGE 5




    Just like every TV episode, every monthly comics issue needs some kind of recap. I think it sucks to pick up an issue and not be able to figure out what’s going on. But there is a real art to recapping without it being too obvious and eating up your page count. I’m still working on different ways to do this, but here it is as a flashback. Suffice it to say, the old Max is back!




    PAGE 6




    The story of the undercover cop Frank. I would have liked to do more about him, but I only get 20 pages. Maybe a spinoff? A TV show?




    PAGE 7




    Here we are in that wonderful city of Las Vegas. I planned this pretty much from issue #7 because who doesn’t want to see Red Sonja in Vegas? Even though I’m not into gambling (I really just don’t get it) I LOVE the city. It’s so much larger than life. But then this issue was going to press right after the terrible mass shooting and I thought, oh no, I hope this doesn’t look like some kind of insensitive opportunist play. Kudos to Nick and Joe for responding to my concerns -- we made a couple tweaks on the next page and I think everyone was happy.




    PAGE 8




    So this scene read differently pre-shooting. I don’t usually ask for art changes, and in this case it was just a minor alteration by the colorist Mohan plus some rewording of the dialogue. If you are insanely curious, catch me at a convention and I’ll tell you how this scene played out in the first version and you’ll get why...




    PAGE 9




    This is kind of funny, but before comics, for a year I working in tourism for a Macau based gaming conglomerate. That is a WHOLE other story I’ll pitch some day, but when writing this issue I realize I know surprisingly little about REAL gambling. I’ve thrown a couple of bucks into a slot machine a handful of times, but I've never actually sat down at a table and played. My only other exposure was on the nerdy end. Remember that book and movie Bringing Down the House about the nerdy card counters from MIT? I actually had classmates who did that. That’s another pitch for later… Anyway, it’s amazing what you can learn on the web these days when you’re on deadline...




    PAGE 10




    I asked Carlos to make up a new building for the Aranhas Corporation (it’s the black monolith on p.7) The beauty of comics is you don’t have use some existing building to save money on an expensive movie set. This isn’t the Bellagio!




    PAGE 11




    What is a Red Sonja story without some free market capitalist monologue? But you’re not here for that, are you? You want that cool double page spread coming up next...




    PAGE 12-13




    I love that whenever I say in the script "Carlos, here’s a chance to do a double page spread if you want” he always goes for it...




    PAGE 14




    That’s a mighty kick!




    PAGE 15




    And finally Sonja reunites with her sword! This is a bigger problem than you may think. Aspiring writers, take note: always keep tabs on the weapons because you’re going to need them eventually…




    PAGE 16




    And here comes the big boss… there is a real life woman who heads a drug cartel under the same nickname. Look it up. It’s a very interesting story.




    PAGE 17




    Sonja in a rare moment of prayer…




    PAGE 18




    And the gods answer!




    PAGE 19




    Hopefully you still remember the mysterious blond FBI agent from the earlier issues...




    PAGE 20




    Well, you finally get to find out who he is!




    Thanks again for following along with this crazy adventure. Be sure to preorder this next issue which is the last of the arc. Big things happening as they finally make it to California. Will Sonja finally get back to her proper world? Stay tuned to find out!




    My next three conventions are New Jersey Comic Expo, CCXP in Sao Paulo Brazil and Wizard World New Orleans. I am happy to talk with you all about She-Devil things there. And if you are missing any, I’ll have back issues and variants at my table which I’m happy to sign for you!




    Oh! And don't forget to preorder Dejah Thoris #0 for 25c, out in January from Dynamite!

  • #2
    Fun issue that had lots of action and rolled up the villains in the end. Hopefully, Sonja will be getting back to the Hyborian age after this.

    Comment


    • #3
      Is this run worth checking out? I was going to give it a try, then saw the modern setting and backed out.

      Comment


      • #4
        It keeps a pretty good pace and has some fun humor. The first arc has Sonja a bit restrained since a sword wielding woman in NY would get locked up pretty quickly. Also, she does have to get her bearings in this new world. Amy made Kulan Gath pretty funny with his sense of snark but he does lack much purpose other than to be an evil wizard. The second arc pics up the action more and Sonja winds up the arc with a pretty good display of her fighting prowess in Las Vegas. This second arc is supposed to be the end of the modern setting and Sonja is getting back to her own time, hopefully. Yeah, it's worth checking out. The artist, Carlos Gomez, and colorist, Mohan, do some really good work so it's all great to look at.

        Comment


        • #5
          Originally posted by Ajax View Post
          It keeps a pretty good pace and has some fun humor. The first arc has Sonja a bit restrained since a sword wielding woman in NY would get locked up pretty quickly. Also, she does have to get her bearings in this new world. Amy made Kulan Gath pretty funny with his sense of snark but he does lack much purpose other than to be an evil wizard. The second arc pics up the action more and Sonja winds up the arc with a pretty good display of her fighting prowess in Las Vegas. This second arc is supposed to be the end of the modern setting and Sonja is getting back to her own time, hopefully. Yeah, it's worth checking out. The artist, Carlos Gomez, and colorist, Mohan, do some really good work so it's all great to look at.
          Thanks, I'll put it on my list!

          Comment

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